2022-08-08 06:59:57 +00:00
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---
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title: JavaScript Engines
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pagination_prev: demos/bigdata/index
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2022-08-08 06:59:57 +00:00
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---
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import current from '/version.js';
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import Tabs from '@theme/Tabs';
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import TabItem from '@theme/TabItem';
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2023-02-13 04:07:25 +00:00
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Browser vendors and other organizations have built "JavaScript engines". They
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are independent software libraries that are capable of running JS scripts.
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The most popular JavaScript engine is V8. Designed for embedding in software,
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it powers Chrome, NodeJS, UXP, Deno and many other platforms.
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There are many other JS engines with different design goals. Some are designed
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for low-power or low-memory environments. Others aim for interoperability with
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specific programming languages or environments. Typically they support ES3 and
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are capable of running SheetJS code.
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This demo showcases a number of JS engines and language bindings.
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## General Caveats
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Common browser and NodeJS APIs are often missing from light-weight JS engines.
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**Global**
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Some engines do not provide `globalThis` or `global` or `window`. A `global`
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variable can be exposed in one line that should be run in the JS engine:
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```js
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var global = (function(){ return this; }).call(null);
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```
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**Console**
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Some engines do not provide a `console` object. `console.log` can be shimmed
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using the engine functionality. For example, `hermes`[^1] provides `print()`:
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```js
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var console = { log: function(x) { print(x); } };
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```
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**Binary Data**
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Some engines do not provide easy ways to exchange binary data. For example, it
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is common to pass null-terminated arrays, which would truncate XLSX, XLS, and
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other exports. APIs that accept pointers without length should be avoided.
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Base64 strings are safe for passing between JS and native code, but they should
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only be used when there is no safe way to pass `ArrayBuffer` or `Uint8Array`.
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2023-05-22 08:06:09 +00:00
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**Byte Conventions**
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Java has no native concept of unsigned bytes. Values in a `byte[]` are clamped
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to the range `-128 .. 127`. They need to be fixed within the JS engine.
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Some engines support typed arrays. The `Uint8Array` constructor will fix values:
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```js
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var signed_data = [-48, -49, 17, -32, /* ... */]; // 0xD0 0xCF 0x11 0xE0 ...
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var fixed_data = new Uint8Array(signed_data);
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```
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When `Uint8Array` is not supported, values can be fixed with bitwise operations:
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```js
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var signed_data = [-48, -49, 17, -32, /* ... */]; // 0xD0 0xCF 0x11 0xE0 ...
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var fixed_data = new Array(signed_data.length);
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for(var i = 0; i < signed_data.length; ++i) fixed_data[i] = signed_data[i] & 0xFF;
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```
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## Engines
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This list is sorted in alphabetical order.
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2023-05-22 08:06:09 +00:00
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### Boa
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Boa is an embeddable JS engine written in Rust.
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This demo has been moved [to a dedicated page](/docs/demos/engines/boa).
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2023-04-09 06:58:43 +00:00
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### ChakraCore
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ChakraCore is an embeddable JS engine written in C++.
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This demo has been moved [to a dedicated page](/docs/demos/engines/chakra).
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### Duktape
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Duktape is an embeddable JS engine written in C. It has been ported to a number
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of exotic architectures and operating systems.
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This demo has been moved [to a dedicated page](/docs/demos/engines/duktape).
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The demo includes examples in C and Perl.
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### Goja
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Goja is a pure Go implementation of ECMAScript 5.
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2023-02-14 06:54:02 +00:00
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This demo has been moved [to a dedicated page](/docs/demos/engines/goja).
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### Hermes
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Hermes is an embeddable JS engine written in C++.
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2023-05-30 06:41:09 +00:00
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This demo has been moved [to a dedicated page](/docs/demos/engines/hermes).
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### JavaScriptCore
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iOS and MacOS ship with the JavaScriptCore framework for running JS code from
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Swift and Objective-C.
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This demo has been moved [to a dedicated page](/docs/demos/engines/jsc).
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### JerryScript
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JerryScript is a lightweight JavaScript engine designed for use in low-memory
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environments like microcontrollers. As part of the build suite, the project
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generates a C library and a standalone CLI tool.
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The simplest way to interact with the engine is to pass Base64 strings.
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:::note
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While applications should link against the official libraries, the standalone tool
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is useful for verifying functionality.
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:::
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:::caution
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This demo requires a much larger heap size than is normally used in JerryScript
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deployments! In local testing, the following sizes were needed:
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- 8192 (8M) for <https://sheetjs.com/pres.xlsx>
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- 65536 (64M) for <https://sheetjs.com/pres.numbers>
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This works on a Raspberry Pi.
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:::
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<details><summary><b>Complete Example</b> (click to show)</summary>
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Due to limitations of the standalone binary, this demo will encode a test file
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as a Base64 string and directly add it to an amalgamated script.
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0) Build the library and command line tool with required options:
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```bash
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git clone --depth=1 https://github.com/jerryscript-project/jerryscript.git
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cd jerryscript
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python tools/build.py --error-messages=ON --logging=ON --mem-heap=8192 --cpointer-32bit=ON
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```
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1) Download the standalone script, shim, and test file:
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<ul>
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<li><a href={`https://cdn.sheetjs.com/xlsx-${current}/package/dist/xlsx.full.min.js`}>xlsx.full.min.js</a></li>
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<li><a href={`https://cdn.sheetjs.com/xlsx-${current}/package/dist/shim.min.js`}>shim.min.js</a></li>
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<li><a href="https://sheetjs.com/pres.xlsx">pres.xlsx</a></li>
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</ul>
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2) Bundle the test file and create `payload.js`:
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```bash
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node -e "fs.writeFileSync('payload.js', 'var payload = \"' + fs.readFileSync('pres.xlsx').toString('base64') + '\";')"
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```
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3) Create support scripts:
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- `global.js` creates a `global` variable and defines a fake `console`:
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```js title="global.js"
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var global = (function(){ return this; }).call(null);
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var console = { log: function(x) { print(x); } };
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```
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- `jerry.js` will call `XLSX.read` and `XLSX.utils.sheet_to_csv`:
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```js title="jerry.js"
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/* sheetjs (C) 2013-present SheetJS -- https://sheetjs.com */
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var wb = XLSX.read(payload, {type:'base64'});
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console.log(XLSX.utils.sheet_to_csv(wb.Sheets[wb.SheetNames[0]]));
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```
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4) Create the amalgamation `xlsx.jerry.js`:
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```bash
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cat global.js xlsx.full.min.js payload.js jerry.js > xlsx.jerry.js
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```
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The final script defines `global` before loading the standalone library. Once
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ready, it will read the bundled test data and print the contents as CSV.
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5) Run the script using the `jerry` standalone binary:
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```bash
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build/bin/jerry xlsx.jerry.js; echo $?
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```
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</details>
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2023-09-17 04:57:06 +00:00
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### Jint
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Jint is an embeddable JS engine for .NET written in C#.
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This demo has been moved [to a dedicated page](/docs/demos/engines/jint).
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2023-02-13 04:07:25 +00:00
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2023-03-28 04:57:47 +00:00
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### Nashorn
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Nashorn shipped with some versions of Java. It is now a standalone library.
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This demo has been moved [to a dedicated page](/docs/demos/engines/nashorn).
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### QuickJS
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QuickJS is an embeddable JS engine written in C. It provides a separate set of
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functions for interacting with the filesystem and the global object. It can run
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the standalone browser scripts.
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2023-03-12 06:25:57 +00:00
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This demo has been moved [to a dedicated page](/docs/demos/engines/quickjs).
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### Rhino
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Rhino is an ES3+ engine in Java.
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2023-02-15 01:00:49 +00:00
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This demo has been moved [to a dedicated page](/docs/demos/engines/rhino).
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### V8
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V8 is an embeddable JS engine written in C++. It powers Chromium and Chrome,
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NodeJS and Deno, Adobe UXP and other platforms.
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This demo has been moved [to a dedicated page](/docs/demos/engines/v8).
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The demo includes examples in C++ and Rust.
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The ["Python + Pandas" demo](/docs/demos/engines/pandas) uses V8 with Python.
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[^1]: See ["Initialize Hermes"](/docs/demos/engines/hermes#initialize-hermes) in the Hermes demo.
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